ffmcbracket4
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FanStar||fanstar@gmail.com|http://www.fanstarpro.com|
850603
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Mon, 21 Sep 2009 00:00:00 -0500
TEN|@PIT^PIT|TEN^MIA|@ATL^ATL|MIA^KC|@BAL^BAL|KC^PHI|@CAR^CAR|PHI^DEN|@CIN^CIN|DEN^MIN|@CLE^CLE|MIN^NYJ|@HOU^HOU|NYJ^JAC|@IND^IND|JAC^DET|@NO^NO|DET^DAL|@TB^TB|DAL^SF|@ARI^ARI|SF^WAS|@NYG^NYG|WAS^STL|@SEA^SEA|STL^CHI|@GB^GB|CHI^BUF|@NE^NE|BUF^SD|@OAK^OAK|SD^
ARI|4^ATL|4^CAR|4^PHI|4^CHI|5^GB|5^NO|5^SD|5^DAL|6^IND|6^MIA|6^SF|6^BAL|7^DEN|7^DET|7^JAC|7^SEA|7^TEN|7^CIN|8^KC|8^NE|8^PIT|8^TB|8^WAS|8^BUF|9^CLE|9^MIN|9^NYJ|9^OAK|9^STL|9^HOU|10^NYG|10^
FFMC Bracket 4|12||NO|NO|Regular Season||||||QB|RB|WR|TE|PK|DF|||||||spiguy@fantasyfootball.com|Bracket 1|http://www.fanstarpro.com/football/ffmcbracket1|Bracket 2|http://www.fanstarpro.com/football/ffmcbracket2|Bracket 4|http://www.fanstarpro.com/football/ffmcbracket4|Bracket 5|http://www.fanstarpro.com/football/ffmcbracket5|Bracket 6|http://www.fanstarpro.com/football/ffmcbracket6|Championship Bracket|http://www.fanstarpro.com/football/ffmcbracket3|||||Welcome to the 2008 Members Challenge |Gentlemen!
Welcome to the 2008 Members Challenge, FantasyFootball.com`s event to crown a true Members Champion here within our community.
This challenge is based entirely on the official rules and regulations of the World Championship of Fantasy Football (WCOFF). The winner of this challenge will be formally recognized as the 2008 FantasyFootball.com site champion with all honors and will win a fully paid entry ($1800+ value) into the 2008 World Championship of Fantasy Football (WCOFF).
To take home this elite championship title, you must win within your own 12 team head-to-head bracket, including an 11 week head-to-head season and a bracket championship game in Week 12. You will then be paired with the bracket champions from the five (5) other tournament brackets in a total points championship event that runs through Week 16. This Members Championship Challenge Finalist Bracket will be scored from Week 13 through Week 16, plus each team`s Week 12 total from the Bracket Championship games, plus their one-game average point total from the regular season. The team with the most total points will be crowned the official 2008 FantasyFootball.com Members Champion.
Play hard!
Play with pride!
Play to win! |||images/ffmclogocn8_sml.gif|http://youthfantasyfootball.com/images/player/player.jpg|CyberSensei|images/av-4074.gif|0||| with 92.2%|/images/football/coach.gif|football||||1|3|4|2|1|1|||||||9|9|9|9|9|9|||||||10|20|Head-to-Head|George Kerwood||1. Overview: FantasyFootball.com Members Challenge (FFMC) will consist of up to 10 brackets, each composed of 12 teams/managers. The FFMC regular season will extend from NFL Week 1 through NFL Week 11. Each bracket will hold a Bracket Championship Game on NFL Week 12. All bracket champions will qualify for the playoffs (see part 16 of this section, playoff berths).
2. Draft: Up to 10 brackets will hold their Draft on various Sundays throughout August. Each bracket will be composed of 12 teams, and each draft will last for 20 rounds, with each team selecting a player in each round in a serpentine fashion (team 1 through team 12, team 12 through team 1, team 1 through team 12, etc.). There are no rules governing the number of players to be drafted at each position. It is up to the skill and draft strategy of each team owner to decide.
a. Time limit per pick: Each participant will have one minute and thirty seconds to make a player selection. If a participant does not make a selection in the allotted time, he is passed over until the next participant makes a player selection. The passed-over participant then has five seconds to make a player selection before he is again passed over.
b. Trading of draft picks: No trading is allowed.
c. Surrogates: Each principal participant will have until 3 days (72 hours) prior to their designated Draft Date to name a surrogate to Draft if the principal can not attend the Draft. This surrogate must be named in writing by public posting to the FFMC forums on FantasyFootball.com.
d. Week One staring lineups: Each team will be required to submit their Week One starting lineups before the September 6, 2007 game between New Orleans and Indianapolis.
3. Roster Requirements: Maximum of 20 players.
4. Lineups Requirements:
Starting lineups will consist of
1 QB
2 RB
3 WR
1 TE
1 Flex player (a RB or WR, or TE)
1 PK
1 Team Defense/Special team
b. Lineup Submission: All lineups may be submitted on the league web site and are due by the scheduled kickoff time for the game in which the player will participate. The only exceptions are for players involved in games on Thursday, Friday or Saturday. Those players must be submitted into lineups 5 minutes prior to the scheduled start of the game, or 15 minutes prior to the scheduled start of the game.
c. FFMC Phone In: Participants may phone their transactions at your own risk. Call 301-856-5411 during the following hours:
Monday -- Friday 9 am-5pm ET*
* All hours and phone number are subject to change.
5. Scoring: An individual offensive player on any active FFMC starting roster will be credited points for scoring in the following manner, unless otherwise noted:
a. Passing:
Yards passing divided by 20 (e.g. 215 passing yards = 10.75 fantasy points).
4 points for every passing TD.
Minus one point (-1) for every interception thrown.
2 points for every 2-point conversion.
b. Rushing:
Yards rushing divided by 10 (e.g. 89 rushing yards = 8.9 fantasy points).
6 points for every rushing TD.
2 points for every 2-point conversion.
c. Receiving:
Yards receiving divided by 10 (e.g. 112 receiving yards = 11.2 fantasy points)
6 points for every receiving TD.
1 point for every catch.
2 points for every 2-point conversion.
d. All Other TDs:
6 points for any TD scored by recovered or returned fumbles, laterals, or any other means by which a skill position player (QB, RB, WR, TE, or K) is awarded an individual TD, except kickoff and punt returns. No rushing or receiving yardage is awarded for a TD returned on a fumble.
e. Placekicking:
1 point for every Extra Point
3 points for every FG of 1-40 yards
4 points for every FG of 41-99 yards
f. Team Scoring (Defense/Special Teams):
1 point for every sack
2 points for every team takeaway (interception or fumble recovery)**
6 points for every TD (via interception return, fumble return, punt or kickoff return, blocked FG
return, missed FG return, blocked punt return)*
2 points for every safety
5 points for every shutout ***
2 points for allowing between 1- 5 points ***
1 point for allowing between 6-10 points ***
* TDs scored on fake FGs or fake punts do NOT count as Defense/Special Teams scoring. TDs scored by the offensive team after a blocked FG or blocked punt do NOT count as a Defense/Special teams score. TDs scored on a double-turnover only count for the individual player who scored the TD, not for the team.
** A double turnover is considered points for the recovering team`s defense and ST. Thus, an example, team A`s offense fumbles and team B`s defense recovers, but then fumbles the ball back to team A`s offense. In that scenario team A`s defense and special teams (along with team B`s defense and ST) are both awarded a fumble recovery.
*** Any and all points scored against a team are considered points scored against the special teams and defense. Thus, as an example, a turnover by the offense that is returned for a TD is considered as points scored against the special teams and defense.
6. Point Calculations: Team scoring will be carried out to the hundredth (e.g. a team may score 94.75 points).
7. Free Agents: Any active NFL player who is not on a team roster within your bracket is considered a free agent for that bracket. The Commissioners-General, in rare instances, remove a free agent who has been dropped by a FFMC team if in the judgment of the Commissioners-General the dropped player would unfairly impact the outcome of the FFMC or if there is suspected collusion.
8. Free Agent Acquisitions/Blind Bidding: The free agent system will be a `blind bidding` process. Each team will start with 1,000 free agent `dollars` for the season, and will be permitted to bid for free agents on a weekly basis. No team will be informed of any other team`s free agent bids until after the winning bids have been awarded. A team owner will no longer be able to bid on free agents once their season long waiver wire cap of $1,000 has been reached. Awarding of free agents begins with the highest bid by any team for a free agent. Once that free agent has been awarded to the winning bidder, all other bids for that free agent are discarded as losing bids. Then the highest remaining bid by any team for any remaining free agent will be considered. That winning bid will be awarded the free agent and all losing bids for that free agent will be discarded. This continues until the lowest valid bid remaining is considered. A team may acquire any number of players provided they remain within the maximum number of players allowed per waiver wire as set by the commissioner and remain within the season long waiver wire bidding cap established by the commissioner. Bidding ties are broken by awarding the free agent to the team with the fewest total fantasy points to date. A team may acquire any number of players provided they remain within the maximum number of players allowed (20). Bidding ties are broken by awarding the team with the fewest number of total fantasy points to date. All bids must be in increments of dollars (no cents). The free agent bidding system is the only means by which free agents may be acquired.
a. Bid Groups: A bid group is defined as a bid with related conditional bids. Each team may bid on multiple players under a single or multiple bid groups (see examples in section 9). Only one player will be awarded per bid group (assuming that team has a valid winning bid).
b. Conditional Bids: Conditional bids can be offered. In the event a team loses out on a player, that team can place conditional bid(s) for other players during the bidding time frame. The first conditional bid will become relevant/valid only if the team loses out on the first bid. Subsequent conditional bids will become relevant/valid only if the previous conditional bid fails. Bid groups do not require conditional bids. Bid groups may have several sequential conditional bids, but no bid group can include bidding on the same player more than once. Once a player is awarded in a bid group, the remaining conditional bids in that group are invalid.
c. Auction Bidding vs. Blind Bidding: The FFMCC blind bidding process is not an auction bidding process. Though you may bid on the same player in multiple bid groups, you can only bid one amount for such player.
d. Bid Priority: Bids will be processed in the order of highest dollar amount.
9. Free Agent Bidding Examples: The following are examples of how the bidding works under various scenarios.
a. Conditional Bid example:
Group A
Bid $100 QB Peyton Manning, drop QB Tom Brady
Bid $45 RB Ronnie Brown, drop K Jeff Reed
Bid $30 WR Randy Moss, drop TE L.J. Smith
(Each bid after the first [Peyton Manning] is conditional on the bid preceding it. If a player is awarded, the remainder of the bids in that bid group are invalid. So if this team is outbid on Peyton Manning but has the highest bid for Ronnie Brown, they will be awarded Ronnie Brown but their bids for Moss is invalidated.)
b. Conditional Bids in Multiple Bid Groups example:
Group A
Bid $100 QB Peyton Manning, drop QB Tom Brady
Bid $45 RB Ronnie Brown, drop K Jeff Reed
Bid $30 WR Randy Moss, drop TE L.J. Smith
Group B
Bid $50 TE Antonio Gates, drop WR Drew Bennett
Bid $40 QB Jake Plummer, drop WR Vincent Jackson
(If there is a valid winning bid in each group, this team would be awarded two players one from each group).
c. Dropping the Same Player Might Invalidate a Bid example:
Group A
Bid $50 Carson Palmer, drop Terrell Owens
Group B
Bid $40 Randy Moss, drop Terrell Owens
(If this team is awarded Carson Palmer, their bid on Randy Moss will be invalidated because Terrell Owens was already dropped from winning bid in Group A)
10. Bidding Time Frame: The bidding process starts after the completion of Week 1 and ends prior to Week 11 on Friday, November 16, 2007 at 8 pm ET. Bids will be accepted on the bracket web site from Tuesday at 9 am ET until Friday at 8:00 pm ET in each of these weeks. If you are submitting by phone, you must submit your bids by 5:00 pm ET on Friday. Rosters will be updated by 8:05 pm ET Friday night with the results of all successful bids. There will be no free agent pickups after the completion of the FFMCC regular season.
11. Tied Bids: If there is a tie, the team that receives the player will be determined in order by:
1. Worst total points.
2. Worst won/lost record.
3. Worst previous week score.
4. Worst QB points total to date.
5. Coin toss.
12. Available Players: Teams may acquire players not on any roster within their bracket, with one exception. Players cut during Week 9 free agent bidding and Week 10 free agent bidding may not be re-acquired by any team. This is done to minimize potential collusion. On occasion, the FFMC Commissioners-General may remove a dropped player from the free agent pool if the commissioners think it is in the interest of upholding the integrity of the bracket or the event.
13. Trades between managers: To minimize the possibility of collusion, there will be no trading allowed.
14. Bracket Structure: Each team in a bracket will play all other teams in that bracket once over the first 11 weeks of the NFL season. That 11-game schedule will constitute the FFMC regular season.
a. Bracket Championship Game: Week 12 of the NFL season will determine each bracket champion by means of a single Bracket Championship Game. The two participants in the Bracket Championship game will be 1) the team with the best record vs. 2) the remaining team with the highest point total. Each of the (up to) 10 Bracket Champions advances to the FFMC Playoffs.
The tiebreakers for the best record in each bracket after 11 games are:
1. Total points during the regular season
2. Head-to-head won/lost record
3. Total quarterback points (starting QBs week 1 through week 11)
4. Total points in weeks 10 & 11
5. Coin toss
If there is a tie for the highest point leader in a given bracket, the aforementioned tiebreakers 2- 5 will be used.
If there is a tie in a Bracket Championship Game the tiebreakers are:
1. Total points during the regular season
2. Head-to-head in the regular season
3. Regular season won/lost record (weeks 1-11)
4. Quarterback points (starting in Bracket Championship Game)
5. Total points in weeks 10 & 11
6. Coin toss
The tiebreakers for the best record in each bracket after 11 games are:
1. Total points
2. Head-to-head won/lost record
3. Total quarterback points (starting QBs week 1 through week 11)
4. Total points in weeks 10 & 11
5. Coin toss
If there is a tie for the highest point leader in a given bracket, the aforementioned tie breakers 2- 5 will be used.
15. FantasyFootball.com Members Challenge Playoff Berths: Up to 10 Bracket Champions will qualify for the Championship Bracket Playoffs.
16. FantasyFootball.com Members Challenge Playoff Format: Each of the playoff teams will be seeded based on their total fantasy points for the regular season. Furthermore, each team will begin the playoffs with their one-game average point total from the regular season (weeks 1-12). This gives an advantage to the teams that performed best in the regular season. Additionally, each team will be credited its point total from Week 12. The 2008 FantasyFootball.com Members Challenge playoffs will extend four additional weeks, from NFL Week 13 through NFL Week 16. A Members Champion will be awarded on the basis of total points scored from Week 12 though Week 16. The team with the most total points will be crowned the 2008 FantasyFootball.com Members Champion with all honors.
The tiebreakers for FFMC (playoff) finalists are:
1. Total points for the regular season only
2. Regular season won/lost record
3. Most points in Bracket Championship Game
4. Total points for the playoffs in Week 16 only
5. Total points for the playoffs in Week 15 only
6. Coin toss
17. Miscellaneous Information: All total points means total starting lineup points. The Commissioners-General reserve the right to amend the number of teams in playoffs if there are fewer than 10 brackets. The Commissioners-General reserve the right to resolve all disputes with a final and binding decision.
18. Award Breakdown:
a. The Members Champion:
Fully paid entry into the 2008 WCOFF (a $1,750 value)
b. The Runner Up:
Fully paid co-manager entry into the 2008 WCOFF (at the discretion of the Members Champion) or $150.||||1||Commish Only|Friday|8 pm|Draft|GAMETIME|12 pm|No Transactions|Thursday|10 am|High Bidder|No Trades|NO|01|||||||FFMC|||||||||||||||||||||||||||||||||||||||||||||||||||||Team Only|||||||1215997648|||||||||||||||||||||||||||/ffmboard.gif|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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12|1|383441|845563|ald|LoneWolf||||||^
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waiverorder-YES|151496-CyberSensei|521197-Yergsword|627541-mrclean|850603-Rob Cobb|255412-Viks4thewin|208940-A1platnum|628621-geewhizkid|469062-SMLiteguy|356488-Socrates|383441-ald|845563-LoneWolf|302467-RMiller517|
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Finished|Waivers|Sep 5, 2008 19:00:31|^